/*
 * Copyright (C) 2021-2024, 5DPLAY Game Studio
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package net.play5d.game.bvn.ui {
import flash.display.DisplayObject;
import flash.display.MovieClip;

import net.play5d.game.bvn.data.vos.FighterVO;
import net.play5d.game.bvn.data.TeamID;

public class WinUI {
    include '../../../../../../include/_INCLUDE_.as';

    public function WinUI(ui:winmc, team:int) {
        _ui   = ui;
        _team = team;
    }
    private var _team:int;

    private var _ui:winmc;

    public function get ui():DisplayObject {
        return _ui;
    }

    public function show(fighter:FighterVO, wins:int):void {
        if (!fighter) {
            return;
        }

        var playmc:MovieClip;

        switch (wins) {
        case 1:
            playmc = _team == TeamID.TEAM_1 ? _ui.w1 : _ui.w2;
            break;
        case 2:
            playmc = _team == TeamID.TEAM_1 ? _ui.w2 : _ui.w1;
            break;
        }

        if (!playmc) {
            return;
        }

        switch (fighter.comicType) {
        case 0:
            playmc.gotoAndPlay('in_bleach');
            break;
        case 1:
            playmc.gotoAndPlay('in_naruto');
            break;
        }

    }

}
}
